Evening Update
Covetous » Devlog
Here are some changes our Designer and Programmer Mariia made in the depth of the night:
- We had no tutorial or instructions, now our players will experience some much needed guidance
- Behold, you are dead! Now you will know why.
- The start of the game now actually works, so players can play the game.
- UI was added to the loose screen
- Our foods and poisons were too bouncy, and kept bouncing in all directions: changed all game objects with rigidbody colliders into 2D rigidbody colliders and adjusted the code to accommodate for this switch
- Made new prefabs for poison and food so they would work with the 2D gameplay
- Fixed ray cast by switching over to 2D
- Moved player to far left, away from the center:
- Added a box collider on all food components and made it so that food and poison would only spawn within a certain region
- Control speed of which food components fall
- Fixed scale issues
- Changed size of colliders for food and poison
Files
Covetous_2.0.zip 71 MB
Jan 28, 2024
Get Covetous
Covetous
It’s a full moon and you’ve turned into an insatiable underwater creature, satiate your gluttony to stay alive.
Status | In development |
Authors | martianwho, Mariia Kharitonova, Rafif Kalantan, Canine Games |
Genre | Platformer |
Tags | collage, Endless Runner |
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